At 11 am on Friday the 29th we presented the work we had been working on over the last 2 weeks although sadly we had not been able to put the model and textures into unity due to a few dooring issues Josh Horlsey was able to get some stunning renders off of what we could show, We were presented with the idea of showing of a few more renders from certain angles to show of certain aspects of the lighting to show the client.
Josh Horsley offered that if he had any time to access his PC before Monday this would definently happen
Friday, November 29, 2013
Tuesday, November 26, 2013
Day 5
Today Josh was working from home on the panorama as Software wasn't up to date in the facility
I, Douglas Dean worked on creating some small outdoor textures to fill in the scene and started adding assets to fill in the house
I, Douglas Dean worked on creating some small outdoor textures to fill in the scene and started adding assets to fill in the house
Monday, November 25, 2013
Day 4
On monday i worked on completing all aspects of the environment around the house joining both tennis courts and the drive way all into one model, whilst Jarren worked on modelling the and texturing the tennis court fence, while all this was going on Josh Horsley was working on creating a far better panorama for the scene
Sunday, November 24, 2013
Last Few days
Over the last few days we have worked on
Douglas - I started creating the exterior model for the house including front yard, back yard and the driveway i have also handed off several interior textures to josh.
Jaren - Re-textured the tennis court, Made the pool from design plans already offered
Josh - Fitted the pool and roof
Douglas - I started creating the exterior model for the house including front yard, back yard and the driveway i have also handed off several interior textures to josh.
Jaren - Re-textured the tennis court, Made the pool from design plans already offered
Josh - Fitted the pool and roof
Saturday, November 23, 2013
Work Completed on Day 3
Day 3 was mainly used to find textures and start applying them where Josh Horsley worked mainly with applying the textures ie. creating the roof model and texturing it While Douglas Dean mainly worked on Creating textures from Resources provided from Icono Design
Wednesday, November 20, 2013
Day 6
Josh Horsley has begun work on lighting for the scene
Douglas dean is still adding more assets to the scene and will continue to work on this until friday where we shall present to ICONO
Douglas dean is still adding more assets to the scene and will continue to work on this until friday where we shall present to ICONO
Tuesday, November 19, 2013
Work Completed By Day 2
By the end of day two we had all completed something this is our individual works
Jaren Wilson - Inside of tennis court with a few different versions on texture
Douglas Dean - Fixed all texture and mesh issues with the 3D Model
Josh Horsley - Began working on glass textures after setting up the beginnings of a panoramic view
Jaren Wilson - Inside of tennis court with a few different versions on texture
Douglas Dean - Fixed all texture and mesh issues with the 3D Model
Monday, November 18, 2013
Work Completed On Day 1
On Day one as a group we talked to rob about all aspects of the project learning how the house works, We also were showed around sites to gain more knowledge of the surroundings this is where Josh Horsley Shot his photos for a panoramic view of the house, These photos are also being used for reference on several aspects of the scene
Douglas Dean - For the rest of the day i started to fixs the mesh up so it could be used with much more simplicity
Josh Horsley - Began to start his work on creating a panoramic scene for the environment
Jaren Wilson - Started to create things for the outdoor environment For example the tennis court
Douglas Dean - For the rest of the day i started to fixs the mesh up so it could be used with much more simplicity
Josh Horsley - Began to start his work on creating a panoramic scene for the environment
Jaren Wilson - Started to create things for the outdoor environment For example the tennis court
Project Start
On Monday the 18th of November we met with Rod from Icono design and the rest of the Icono Design team and discussed what was required of us and to give some form of expectations for the client we came up with this design brief
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Design Brief
Stakeholders
Rod McMullen – Director of Icono Building Design – Client
Josh Horsley – Project Lead/3D Artist
Jaren Wilson – 3D Artist
Douglas Dean – 3D/Texture Artist
Overview
Using floor plans provided by the client, we will build a virtual 3D model of a planned building project, create photorealistic renders of the model for display purposes, and also develop an interactive simulation where the respective client can “walk” through the building project to gain a sense of scale, and aid them with deciding on finer details.
We will be completing this project using a number of different applications, primarily using Blender for the modelling and texturing stages, along with producing renders of the project, and Unity to develop the simulation. We will also be sourcing a panoramic image of the site in order to create an image-based lighting setup, of which we will require access to the building site.
The purpose of this project is primarily educational, with the project potentially included in our portfolios, and to gain experience working with a real-world client.
Timeline
Project commencement – November 18 2013
Modelling completed – November 20 2013
Texturing completed – November 25 2013
Renders completed – November 25-26 2013
Interactive Application completed – November 25-26 2013
Project sign-off – November 27 2013
Resources
Floorplan – Supplied by client
Textures – Sourced online/made from scratch/photos
Models – Sourced online/built from scratch
All equipment supplied by the project team----------------------------------------------------------------------------------------------------------------------------------
Saturday, November 16, 2013
Over View of the last few days
Douglas Dean - Over the last few days since receiving the plans i have constructed my own 3D model of the house still missing quite a few of the required parts but gave it has given me quite a grasp on the job and what is required
Josh Horsley - Has converted the rivet model into blender removing the need to model Every aspect of the house
Josh Horsley - Has converted the rivet model into blender removing the need to model Every aspect of the house
Wednesday, November 13, 2013
Our Brief
On the Wednesday the 13th of November Josh Horsley and Douglas dean were both presented with a layout of 2D Architectural plans, a 3D Rivet model, And a fair amount of other knowledge to help us with design layout. Over the coming days we were to learn and figure out as much about the project before The 18th
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